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Erroneous morph target manager ids #15668

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HoferMarkus opened this issue Oct 3, 2024 · 0 comments
Closed

Erroneous morph target manager ids #15668

HoferMarkus opened this issue Oct 3, 2024 · 0 comments
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@HoferMarkus
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as described in this forum post.

HoferMarkus added a commit to HoferMarkus/Babylon.js that referenced this issue Oct 3, 2024
@thomlucc thomlucc added this to the 8.0 milestone Oct 3, 2024
RaananW pushed a commit that referenced this issue Nov 15, 2024
* Create unique morph target manager ids when loading content from .babylon file (#15668)

* Add display name property for textures
sebavan pushed a commit that referenced this issue Jan 3, 2025
* Create unique morph target manager ids when loading content from .babylon file (#15668)

* Add display name property for textures

* Add getter for tagged entities in asset container

* Add generics to internal `_getByTags` functions

* Fix typo in `getMaterialsByTags`
sebavan pushed a commit that referenced this issue Jan 9, 2025
* Create unique morph target manager ids when loading content from .babylon file (#15668)

* Add display name property for textures

* Add getter for tagged entities in asset container

* Add generics to internal `_getByTags` functions

* Fix typo in `getMaterialsByTags`

* Consider `ImageProcessingConfiguration` when cloning material

* Copy image processing configuration by reference anytime
sebavan pushed a commit that referenced this issue Feb 3, 2025
* Create unique morph target manager ids when loading content from .babylon file (#15668)

* Add display name property for textures

* Add getter for tagged entities in asset container

* Add generics to internal `_getByTags` functions

* Fix typo in `getMaterialsByTags`

* Consider `ImageProcessingConfiguration` when cloning material

* Copy image processing configuration by reference anytime

* Implement vertical camera target limit

* Simplify lower target y limit check
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