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Preserve vertex buffer types in DracoEncoder #16153
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alexchuber
commented
Feb 6, 2025
- Preserve original data type as much as possible
- Reduce copies made for transferring to worker
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16153/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16153/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16153/merge#BCU1XR#0 |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |