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Support (vertical) camera target limitation (#16125)
* Create unique morph target manager ids when loading content from .babylon file (#15668) * Add display name property for textures * Add getter for tagged entities in asset container * Add generics to internal `_getByTags` functions * Fix typo in `getMaterialsByTags` * Consider `ImageProcessingConfiguration` when cloning material * Copy image processing configuration by reference anytime * Implement vertical camera target limit * Simplify lower target y limit check
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