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Insights: BabylonJS/Babylon.js
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11 Releases published by 1 person
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7.44.0
published
Jan 16, 2025 -
7.44.1
published
Jan 22, 2025 -
7.45.0
published
Jan 23, 2025 -
7.46.0
published
Jan 30, 2025 -
7.47.0
published
Jan 30, 2025 -
7.47.1
published
Jan 30, 2025 -
7.47.2
published
Feb 1, 2025 -
7.47.3
published
Feb 5, 2025 -
7.48.0
published
Feb 6, 2025 -
7.48.1
published
Feb 7, 2025 -
7.48.3
published
Feb 8, 2025
103 Pull requests merged by 22 people
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NativeEngine captureGPUFrameTime + getGPUFrameTimeCounter
#16159 merged
Feb 8, 2025 -
Fix HDR irradiance filtering not rendering if scene not rendering yet
#16160 merged
Feb 8, 2025 -
Fix tests after alpha changes
#16158 merged
Feb 7, 2025 -
Make SceneLoader module level functions PascalCase and add GetRegisteredSceneLoaderPluginMetadata
#16154 merged
Feb 7, 2025 -
Fix pointerId leak when a pen is lifted off the digitizer
#16156 merged
Feb 7, 2025 -
Viewer: Add removeEventListener typings
#16155 merged
Feb 6, 2025 -
Preserve vertex buffer types in DracoEncoder
#16153 merged
Feb 6, 2025 -
Add more cases of calling error callbacks
#16150 merged
Feb 6, 2025 -
Update camera.ts to include default maxZ value
#16152 merged
Feb 6, 2025 -
Add Irradiance texture support in Env format
#16149 merged
Feb 6, 2025 -
Make sure an engine with exception is cleared
#16151 merged
Feb 6, 2025 -
Pass the context also in WebGL1
#16148 merged
Feb 5, 2025 -
Fix misuse of offset in updatedynamicbuffer
#16147 merged
Feb 5, 2025 -
Rendering Engine: Fix alpha support
#16144 merged
Feb 5, 2025 -
Fixed issue when using SSAO2 with viewports
#16146 merged
Feb 5, 2025 -
Add multiple models support
#16143 merged
Feb 4, 2025 -
Fix flipped camera on export
#16141 merged
Feb 3, 2025 -
Add Basis Universal WASM to public
#16140 merged
Feb 3, 2025 -
Fix missing conversion
#16139 merged
Feb 3, 2025 -
Expose specularPower to roughness conversion
#16137 merged
Feb 3, 2025 -
Add debug Node to GS, procedural, particles and PP
#16138 merged
Feb 3, 2025 -
Support (vertical) camera target limitation
#16125 merged
Feb 3, 2025 -
Physics Constraints debug viewer
#15960 merged
Feb 3, 2025 -
Nme debug 5
#16136 merged
Feb 1, 2025 -
move timer stats to thinEngine
#16135 merged
Feb 1, 2025 -
Viewer : Extendable render
#16119 merged
Jan 31, 2025 -
Fix feedback loop rendering that was writing to the depth buffer
#16134 merged
Jan 31, 2025 -
New "Refresh all" button
#16133 merged
Jan 31, 2025 -
Nme debug 3
#16132 merged
Jan 31, 2025 -
Explicitly set return type to avoid generics
#16129 merged
Jan 30, 2025 -
WebGPU: Fix anisotropy
#16131 merged
Jan 30, 2025 -
Quick fix to remove render graph
#16130 merged
Jan 30, 2025 -
Only export Model type
#16128 merged
Jan 30, 2025 -
Viewer: add a way to match POV of other cameras (from gltf file loaded for example)
#16076 merged
Jan 30, 2025 -
Allow to skip parallel shader compilation if required
#16121 merged
Jan 30, 2025 -
Fix loading screen when the scrollbar is present
#16127 merged
Jan 30, 2025 -
Viewer auto suspend rendering when scene is idle
#15864 merged
Jan 30, 2025 -
NME debug block
#16124 merged
Jan 29, 2025 -
Added Area Light support for more materials and NME
#16123 merged
Jan 29, 2025 -
Add Epsilon for GS lambdas
#16122 merged
Jan 29, 2025 -
Add method to get vertex data as component type
#16104 merged
Jan 29, 2025 -
Improved Immediate queue management
#16120 merged
Jan 28, 2025 -
Coloured IBL shadows
#16113 merged
Jan 28, 2025 -
Move TypedArray utilities
#16109 merged
Jan 28, 2025 -
Fix loading screen multiple canvases
#16112 merged
Jan 28, 2025 -
Now the Model type is usable by class that extends Viewer
#16118 merged
Jan 28, 2025 -
Viewer: fix camera-orbit and camera-target attributes
#16116 merged
Jan 28, 2025 -
Restore backwards-compatible logic paths in KHR_texture_transform
#16115 merged
Jan 27, 2025 -
Node Editors: Fix wrong properties displayed in node editors
#16114 merged
Jan 27, 2025 -
Material: Export the PBRBRDFConfiguration class
#16111 merged
Jan 27, 2025 -
Add support for manualEmitCount for GPUParticles
#16108 merged
Jan 24, 2025 -
Add OpenPBR's base_weight material parameter
#16085 merged
Jan 24, 2025 -
FrameGraph: optimize texture allocation
#16096 merged
Jan 24, 2025 -
Sprites: Fixed crash when deleting/creating two sprite managers in succession
#16106 merged
Jan 24, 2025 -
ShadowGenerator: add doNotSerialize
#16105 merged
Jan 24, 2025 -
Adjustments to IBL shadow blending
#16103 merged
Jan 24, 2025 -
Initial implementation for Area Lights
#16078 merged
Jan 23, 2025 -
Add missing environment change event
#16101 merged
Jan 23, 2025 -
Add missing argument when exporting glTF animation
#16102 merged
Jan 23, 2025 -
SH view space
#16094 merged
Jan 23, 2025 -
bug WebXRHandTracking.ts
#16100 merged
Jan 23, 2025 -
WebGPU: Fixed shader crashes using "discard"
#16099 merged
Jan 23, 2025 -
Fix animation auto play
#16098 merged
Jan 23, 2025 -
Add AbortError and use in Viewer
#16097 merged
Jan 22, 2025 -
dependencies update and removing selenium
#16095 merged
Jan 22, 2025 -
New Rough Radiance Approximation
#16063 merged
Jan 22, 2025 -
DepthRenderer: fix effect cache
#16092 merged
Jan 22, 2025 -
Add KHR_draco_mesh_compression support to glTF Exporter
#16064 merged
Jan 21, 2025 -
Inspector when using older versions
#16090 merged
Jan 21, 2025 -
fix race condition with meshopt compression
#16091 merged
Jan 21, 2025 -
Viewer : add environment rotation, intensity and visibility
#16069 merged
Jan 21, 2025 -
FrameGraph: add support for highlight layer
#16086 merged
Jan 20, 2025 -
Allow overriding assets loading URLs in core
#16089 merged
Jan 20, 2025 -
Update Recast.js 1.6.4
#16072 merged
Jan 20, 2025 -
reset ideal width and height on serialization
#16084 merged
Jan 17, 2025 -
Use local resources when developing
#16083 merged
Jan 17, 2025 -
Factorize intersectionFunctions
#16082 merged
Jan 17, 2025 -
Better inspector open/close management
#16079 merged
Jan 17, 2025 -
Fix ScreenshotTools
#16081 merged
Jan 17, 2025 -
Enable effect to be persistent
#16080 merged
Jan 16, 2025 -
Allow the users to control the max fps of the engine
#16075 merged
Jan 16, 2025 -
Fix unwanted reset of values for splitters
#16077 merged
Jan 16, 2025 -
Use same configuration between DracoCompression and DracoDecoder
#16070 merged
Jan 16, 2025 -
Improve docs of addChild() and setParent()
#16073 merged
Jan 16, 2025 -
Update Playwright
#16074 merged
Jan 16, 2025 -
standardMaterial: remove _worldViewProjectionMatrix
#16071 merged
Jan 16, 2025 -
Update to typescript 5.7.3
#16065 merged
Jan 15, 2025 -
FIx wrong links for bbhelper
#16068 merged
Jan 14, 2025 -
WebXR depth sensing update
#16060 merged
Jan 14, 2025 -
Allow for creating a zero size plane
#16052 merged
Jan 14, 2025 -
Fix scene dispose to restore LastCreatedScene correctly
#16067 merged
Jan 14, 2025 -
Allow for Viewer inheritance
#16062 merged
Jan 14, 2025 -
Add support for correct mime type
#16066 merged
Jan 14, 2025 -
SH fix for spz
#16055 merged
Jan 14, 2025 -
LogLevels: Improve doc
#16059 merged
Jan 14, 2025 -
Add CDF explicit render option.
#16022 merged
Jan 13, 2025 -
Making sure the loader set the max lights according to the number of …
#16061 merged
Jan 13, 2025 -
Morph: Fix morph not updated when updates are unfrozen
#16058 merged
Jan 13, 2025 -
Use CDF for irradiance prefiltering
#16010 merged
Jan 13, 2025 -
Fix recursive loop in onPointerOutAction
#16057 merged
Jan 11, 2025 -
GreasedLine basic GLTF export
#16056 merged
Jan 10, 2025 -
GREASED_LINE_USE_OFFSETS - WebGPU fix for Safari/Firefox
#16053 merged
Jan 10, 2025 -
GS Compressed colors
#16054 merged
Jan 10, 2025
6 Pull requests opened by 6 people
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WebGPU: Fix GPU buffers update when parameters are not aligned
#16110 opened
Jan 27, 2025 -
Update snapshots and test configs
#16126 opened
Jan 30, 2025 -
Add ability to compress textures with Basis Universal
#16142 opened
Feb 4, 2025 -
Animations, reframeCamera, pick multiple models
#16145 opened
Feb 5, 2025 -
Add indices calculation in CreateHotSpotQueryForPickingInfo
#16157 opened
Feb 7, 2025 -
Add spatial audio attach to camera, mesh or transform node feature
#16161 opened
Feb 8, 2025
9 Issues closed by 3 people
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[Physics] Add physics constraints debug view in PhysicsViewer
#13712 closed
Feb 3, 2025 -
Debug Block for NME
#14496 closed
Feb 1, 2025 -
BaseTexture.readPixels() support for 3D Textures
#14176 closed
Jan 21, 2025 -
Feature request: Clustered lights
#14973 closed
Jan 21, 2025 -
[Physics] Physics Serialization
#13763 closed
Jan 21, 2025 -
[Viewer] Move viewer to WebXR experience helper
#13831 closed
Jan 21, 2025 -
I hope the 8.0 version will have the following features
#16088 closed
Jan 20, 2025 -
I hope the 8.0 version will have the following features
#16087 closed
Jan 20, 2025 -
[XR] Update depth sensing implementation to support the new specs
#15035 closed
Jan 14, 2025
1 Issue opened by 1 person
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U
#16162 opened
Feb 9, 2025
15 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Add audio engine v2
#15839 commented on
Feb 7, 2025 • 109 new comments -
Expand memory leak testing to all packages
#15093 commented on
Jan 21, 2025 • 0 new comments -
Animation improvements (retargeting)
#14963 commented on
Jan 21, 2025 • 0 new comments -
Multipoint 6DoF behavior doesn't work correctly in XR
#14914 commented on
Jan 21, 2025 • 0 new comments -
[XR] support graphics-optimized quality in layers
#14074 commented on
Jan 21, 2025 • 0 new comments -
[XR] Port XR's physics support to Physics architecture v2
#13852 commented on
Jan 21, 2025 • 0 new comments -
[Build] Support module resolution node16 and nodeNext
#13797 commented on
Jan 21, 2025 • 0 new comments -
@babylonjs/inspector and gui-editor packages install unnecessary dependencies / cause TS errors in certain project setups
#13581 commented on
Jan 21, 2025 • 0 new comments -
Implement WebXR's secondary views feature
#13058 commented on
Jan 21, 2025 • 0 new comments -
Modify Calculation of Inertia to Scale Based on Frame Rate
#12820 commented on
Jan 21, 2025 • 0 new comments -
Bent Normals for Reflective Ambient Occlusion
#12748 commented on
Jan 21, 2025 • 0 new comments -
GLTFSerializer New Extensions' Support
#12600 commented on
Jan 21, 2025 • 0 new comments -
Improve teleportation parabolic ray
#10591 commented on
Jan 21, 2025 • 0 new comments -
Out of sync VR camera with lens flares
#9826 commented on
Jan 21, 2025 • 0 new comments -
[DRAFT] glTF interactivity and flow graph update (For snapshot)
#15810 commented on
Feb 9, 2025 • 0 new comments