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Pull requests: BabylonJS/Babylon.js
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Fix HDR irradiance filtering not rendering if scene not rendering yet
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#16160
by sebavan
was merged Feb 8, 2025
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NativeEngine captureGPUFrameTime + getGPUFrameTimeCounter
#16159
by ryantrem
was merged Feb 8, 2025
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Fix pointerId leak when a pen is lifted off the digitizer
bug
#16156
by AmoebaChant
was merged Feb 7, 2025
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Make SceneLoader module level functions PascalCase and add GetRegisteredSceneLoaderPluginMetadata
#16154
by ryantrem
was merged Feb 7, 2025
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Preserve vertex buffer types in DracoEncoder
optimizations
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#16153
by alexchuber
was merged Feb 6, 2025
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Add Irradiance texture support in Env format
materials
new feature
#16149
by sebavan
was merged Feb 6, 2025
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Rendering Engine: Fix alpha support
breaking change
rendering engine
#16144
by Popov72
was merged Feb 5, 2025
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Add Basis Universal WASM to public
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#16140
by alexchuber
was merged Feb 3, 2025
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Add debug Node to GS, procedural, particles and PP
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#16138
by deltakosh
was merged Feb 3, 2025
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Expose specularPower to roughness conversion
#16137
by SergioRZMasson
was merged Feb 3, 2025
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Fix feedback loop rendering that was writing to the depth buffer
bug
#16134
by deltakosh
was merged Jan 31, 2025
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