Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.44.0
Changes:
- #16071: standardMaterial: remove _worldViewProjectionMatrix
- #16065: Update to typescript 5.7.3
- #16068: FIx wrong links for bbhelper
- #16060: WebXR depth sensing update
- #16052: Allow for creating a zero size plane
- #16067: Fix scene dispose to restore LastCreatedScene correctly
- #16062: Allow for Viewer inheritance
- #16066: Add support for correct mime type
- #16055: SH fix for spz
- #16059: LogLevels: Improve doc
See More
- #16022: Add CDF explicit render option.
- #16061: Making sure the loader set the max lights according to the number of …
- #16058: Morph: Fix morph not updated when updates are unfrozen
- #16010: Use CDF for irradiance prefiltering
- #16057: Fix recursive loop in onPointerOutAction
- #16056: GreasedLine basic GLTF export
- #16053: GREASED_LINE_USE_OFFSETS - WebGPU fix for Safari/Firefox
- #16054: GS Compressed colors
- #16050: Gizmo Rotation plane + pivot fix
- #16041: Check if TransformNode is parent in removeChild
- #16051: FrameGraph: refactor pass / passCube post processes for frame graph usage
- #16044: Consider
ImageProcessingConfiguration
when cloning material - #15668: Erroneous morph target manager ids
- #16001: Add support for Draco encoding
This list of changes was auto generated.
7.43.0
Changes:
- #16049: Take new viewer out of preview/alpha
- #16048: Shader material improvements
- #16047: SPZ color conversion
- #16046: Mesh: Make cloning thin instances optional
- #16045: WebGPU: fix crashes in Firefox and Safari
- #16043: Fix lineMesh cloned alpha values
- #16038: Mesh: fix LOD management
- #16042: SPZ splat orientation
- #16035: Fix asset container mesh for GS
- #16040: force chrome on WebGPU tests
See More
- #16037: Small Viewer fixes
- #16036: Morph target manager: Don't recreate texture if not needed when updates are re-enabled
- #16025: If HTTP connection closed prematurely, consider retry
- #16034: FrameGraph: Add support for node materials to the frame graph geometry renderer
- #16033: GreasedLine OIT support
- #16032: Fix Animation loop in CreateAndStartAnimation
- #16029: Add getter for tagged entities in asset container
- #15668: Erroneous morph target manager ids
- #16031: Minor allocation optimization
- #16030: SubMesh: pre-allocate buffers for _getLinesIndexBuffer
- #16028: Fix NormalMaterial with ThinInstances
- #16024: Make position morph binding as optional in renderers + enable other attrib type morph
- #16026: FrameGraph: add glow layer block and task
- #16027: WebGPU: Fix conflicting variable type in GreasedLine shader
This list of changes was auto generated.
7.42.0
7.41.1
Changes:
- #16020: Fix onEffectErrorObservable introduced in #15988
- #16018: Import pass shader in glTF serializer
- #16017: Allow exporting children of skipped nodes in glTF exporter
- #16014: Morph target manager: Refactor of code + ability to disable position morphing
- #16016: Mesh: Fix wireframe for unindexed meshes
This list of changes was auto generated.
7.41.0
7.40.4
Changes:
- #16012: Add BitArray and use it in OptimizeIndices
- #15988: use _retryWithInterval where possible
- #16009: Add a new optimizeIndices features to improve cache hit on large models
- #16006: Switch from uniform to defines
- #16003: Allow CustomRequestModifiers to modify URL
- #15963: Adding normalization to realtime irradiance filtering
- #16002: Integrate direct glow support in NME
- #7: FPS Drops from 60 FPS to 30 FPS
- #16004: Support loading color grading texture from blob url
This list of changes was auto generated.
7.40.3
Changes:
- #16000: Effect timeout 30 seconds for older devices
- #15999: WebGPU: Fix crash when using LDR merge in glow layer
- #15602: Add UV2 morph support and load UV and UV2 morph targets from glTF
- #15961: Factor out DracoCompression
- #15998: Inspector: Don't display empty morph targets
- #15997: Mesh: loss of thin instances during mesh cloning
- #15996: Update doc for CreateScreenshotWithResizeAsync
- #15995: Upload Draco encoder modules to CDN
This list of changes was auto generated.