Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
v1.5.3.1
Updates
- New
lockedTarget
for freeCamera in order to allow cameras to track moving targets (deltakosh) - Cameras now supports animations (see http://www.babylonjs.com/index.html?TRAIN) (deltakosh)
- New
angularSensibility
property for cameras (deltakosh) - New
upVector
property for cameras. Cameras are now not limited to a (0, 1, 0) up vector (deltakosh) - New
parent
property for cameras and lights: Lights, cameras and meshes can be related. For instance a camera can now be attached to a mesh as child and vice versa (deltakosh)
Bugfixes
v1.5.2
v1.5.1
v1.5.0
Major updates
- New
DeviceOrientationCamera
that supports W3C DeviceOrientations events (deltakosh) - Incremental loading support for meshes and textures (deltakosh)
- New API online page to convert .babylon files to .incremental.babylon files (pierlag)
- New
mesh.renderingGroupId
andparticleSystem.renderingGroupId
properties to support rendering layers (deltakosh)
Updates
v1.4.3
v1.4.2
v1.4.1
v1.4.0
- Major features
- Bones support (deltakosh). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX
- Offline support (davrous). You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest
- N-Level octrees (deltakosh):
- Updates
- Adding
dispose()
function and adisposeWhenFinishedAnimating
property to sprites (Cyle) - Adding a
applyTransform()
function to meshes in order to bake a specific transformation into vertices (deltakosh) - Adding
setPivotMatrix()
andgetPivotMatrix()
to meshes to define pivot matrix (deltakosh) Mesh.CreateCylinder
now takes two diameters as parameters to be able to create cone (deltakosh)- New
material.Clone
function (deltakosh)
- Adding
- Bugfixes
scene.IsReady()
is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) (deltakosh)- Fixing animations timing. Animations should be in sync now (deltakosh)
- Fixing a bug with orthographic camera (deltakosh)
- Fixing a bug with
attachControl()
function (deltakosh) - Fixing a bug with
scene.pick()
function (deltakosh)
1.3.2
1.3.1
- 1.3.1:
- Selection octrees
- Breaking changes: Meshes now use multi vertex buffers (one for each attribute) instead of a big one. This is for more flexibility. The .babylon file format has changed accordingly (no more .vertices property on meshes but .positions, .normals, .colors, .uvs, .uvs2)