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Insights: BabylonJS/Babylon.js
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4 Releases published by 1 person
23 Pull requests merged by 12 people
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NativeEngine captureGPUFrameTime + getGPUFrameTimeCounter
#16159 merged
Feb 8, 2025 -
Fix HDR irradiance filtering not rendering if scene not rendering yet
#16160 merged
Feb 8, 2025 -
Fix tests after alpha changes
#16158 merged
Feb 7, 2025 -
Make SceneLoader module level functions PascalCase and add GetRegisteredSceneLoaderPluginMetadata
#16154 merged
Feb 7, 2025 -
Fix pointerId leak when a pen is lifted off the digitizer
#16156 merged
Feb 7, 2025 -
Viewer: Add removeEventListener typings
#16155 merged
Feb 6, 2025 -
Preserve vertex buffer types in DracoEncoder
#16153 merged
Feb 6, 2025 -
Add more cases of calling error callbacks
#16150 merged
Feb 6, 2025 -
Update camera.ts to include default maxZ value
#16152 merged
Feb 6, 2025 -
Add Irradiance texture support in Env format
#16149 merged
Feb 6, 2025 -
Make sure an engine with exception is cleared
#16151 merged
Feb 6, 2025 -
Pass the context also in WebGL1
#16148 merged
Feb 5, 2025 -
Fix misuse of offset in updatedynamicbuffer
#16147 merged
Feb 5, 2025 -
Rendering Engine: Fix alpha support
#16144 merged
Feb 5, 2025 -
Fixed issue when using SSAO2 with viewports
#16146 merged
Feb 5, 2025 -
Add multiple models support
#16143 merged
Feb 4, 2025 -
Fix flipped camera on export
#16141 merged
Feb 3, 2025 -
Add Basis Universal WASM to public
#16140 merged
Feb 3, 2025 -
Fix missing conversion
#16139 merged
Feb 3, 2025 -
Expose specularPower to roughness conversion
#16137 merged
Feb 3, 2025 -
Add debug Node to GS, procedural, particles and PP
#16138 merged
Feb 3, 2025 -
Support (vertical) camera target limitation
#16125 merged
Feb 3, 2025 -
Physics Constraints debug viewer
#15960 merged
Feb 3, 2025
4 Pull requests opened by 4 people
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Add ability to compress textures with Basis Universal
#16142 opened
Feb 4, 2025 -
Animations, reframeCamera, pick multiple models
#16145 opened
Feb 5, 2025 -
Add indices calculation in CreateHotSpotQueryForPickingInfo
#16157 opened
Feb 7, 2025 -
Add spatial audio attach to camera, mesh or transform node feature
#16161 opened
Feb 8, 2025
1 Issue closed by 1 person
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[Physics] Add physics constraints debug view in PhysicsViewer
#13712 closed
Feb 3, 2025
1 Issue opened by 1 person
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U
#16162 opened
Feb 9, 2025
3 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Add audio engine v2
#15839 commented on
Feb 7, 2025 • 69 new comments -
[DRAFT] glTF interactivity and flow graph update (For snapshot)
#15810 commented on
Feb 9, 2025 • 0 new comments -
Update snapshots and test configs
#16126 commented on
Feb 3, 2025 • 0 new comments