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Releases: BabylonJS/Babylon.js

7.48.3

08 Feb 01:27
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Changes:

  • #16159: NativeEngine captureGPUFrameTime + getGPUFrameTimeCounter
  • #16160: Fix HDR irradiance filtering not rendering if scene not rendering yet
  • #16158: Fix tests after alpha changes

This list of changes was auto generated.

7.48.1

07 Feb 18:16
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Changes:

  • #16154: Make SceneLoader module level functions PascalCase and add GetRegisteredSceneLoaderPluginMetadata
  • #16156: Fix pointerId leak when a pen is lifted off the digitizer
  • #16155: Viewer: Add removeEventListener typings
  • #16153: Preserve vertex buffer types in DracoEncoder
  • #16150: Add more cases of calling error callbacks
  • #16152: Update camera.ts to include default maxZ value
  • #16149: Add Irradiance texture support in Env format
  • #16151: Make sure an engine with exception is cleared

This list of changes was auto generated.

7.48.0

06 Feb 08:25
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7.48.0

7.47.3

05 Feb 22:30
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Changes:

  • #16148: Pass the context also in WebGL1
  • #16147: Fix misuse of offset in updatedynamicbuffer
  • #16144: Rendering Engine: Fix alpha support
  • #16146: Fixed issue when using SSAO2 with viewports
  • #16143: Add multiple models support
  • #16141: Fix flipped camera on export
  • #16140: Add Basis Universal WASM to public
  • #16139: Fix missing conversion
  • #16137: Expose specularPower to roughness conversion
  • #16138: Add debug Node to GS, procedural, particles and PP
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  • #16125: Support (vertical) camera target limitation
  • #15668: Erroneous morph target manager ids
  • #15960: Physics Constraints debug viewer
  • #16136: Nme debug 5
  • #14496: Debug Block for NME

This list of changes was auto generated.

7.47.2

01 Feb 00:40
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Changes:

  • #16135: move timer stats to thinEngine
  • #16119: Viewer : Extendable render
  • #16134: Fix feedback loop rendering that was writing to the depth buffer
  • #16133: New "Refresh all" button
  • #16132: Nme debug 3

This list of changes was auto generated.

7.47.1

30 Jan 21:12
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Changes:

  • #16129: Explicitly set return type to avoid generics
  • #16131: WebGPU: Fix anisotropy

This list of changes was auto generated.

7.47.0

30 Jan 19:30
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Changes:

  • #16130: Quick fix to remove render graph
  • #16128: Only export Model type
  • #16076: Viewer: add a way to match POV of other cameras (from gltf file loaded for example)
  • #16121: Allow to skip parallel shader compilation if required
  • #16127: Fix loading screen when the scrollbar is present
  • #15864: Viewer auto suspend rendering when scene is idle

This list of changes was auto generated.

7.46.0

30 Jan 08:26
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Changes:

  • #16124: NME debug block
  • #16123: Added Area Light support for more materials and NME
  • #16122: Add Epsilon for GS lambdas
  • #16104: Add method to get vertex data as component type
  • #16120: Improved Immediate queue management
  • #16113: Coloured IBL shadows
  • #16109: Move TypedArray utilities
  • #16112: Fix loading screen multiple canvases
  • #16118: Now the Model type is usable by class that extends Viewer
  • #16116: Viewer: fix camera-orbit and camera-target attributes
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  • #16115: Restore backwards-compatible logic paths in KHR_texture_transform
  • #16114: Node Editors: Fix wrong properties displayed in node editors
  • #16111: Material: Export the PBRBRDFConfiguration class
  • #16108: Add support for manualEmitCount for GPUParticles
  • #16085: Add OpenPBR's base_weight material parameter
  • #16096: FrameGraph: optimize texture allocation
  • #16106: Sprites: Fixed crash when deleting/creating two sprite managers in succession
  • #16105: ShadowGenerator: add doNotSerialize
  • #16103: Adjustments to IBL shadow blending
  • #16078: Initial implementation for Area Lights
  • #16101: Add missing environment change event
  • #16102: Add missing argument when exporting glTF animation

This list of changes was auto generated.

7.45.0

23 Jan 08:33
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Changes:

  • #16094: SH view space
  • #16100: bug WebXRHandTracking.ts
  • #16099: WebGPU: Fixed shader crashes using "discard"
  • #16098: Fix animation auto play
  • #16097: Add AbortError and use in Viewer
  • #16095: dependencies update and removing selenium
  • #16063: New Rough Radiance Approximation

This list of changes was auto generated.

7.44.1

22 Jan 06:36
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Changes:

  • #16092: DepthRenderer: fix effect cache
  • #16064: Add KHR_draco_mesh_compression support to glTF Exporter
  • #16090: Inspector when using older versions
  • #16091: fix race condition with meshopt compression
  • #16069: Viewer : add environment rotation, intensity and visibility
  • #16086: FrameGraph: add support for highlight layer
  • #16089: Allow overriding assets loading URLs in core
  • #16072: Update Recast.js 1.6.4
  • #16084: reset ideal width and height on serialization
  • #16083: Use local resources when developing
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  • #16082: Factorize intersectionFunctions
  • #16079: Better inspector open/close management
  • #16081: Fix ScreenshotTools
  • #16080: Enable effect to be persistent
  • #16075: Allow the users to control the max fps of the engine
  • #16077: Fix unwanted reset of values for splitters
  • #16070: Use same configuration between DracoCompression and DracoDecoder
  • #16073: Improve docs of addChild() and setParent()
  • #16074: Update Playwright

This list of changes was auto generated.